Optimize Your Build with Architecture-Specific Building

Hello Vega developers!

We wanted to highlight a powerful feature in Vega Studio that you might not be taking advantage of: Architecture-Specific Building. This feature has been quietly improving build times and reducing artifact sizes for those in the know, and we think it’s time everyone got in on the secret!

:bullseye: What Does It Do?

When enabled, this feature ensures that Vega Studio builds only the artifacts that match your target device’s architecture. No more generating unnecessary builds for architectures you’re not using!

:rocket: Key Benefits

  • Faster Build Times: Spend less time waiting and more time coding
  • Smaller Artifact Sizes: Save valuable storage space on your development machine
  • More Efficient Development: Focus on what matters for your target device

:gear: How to Enable/Disable

This feature comes enabled by default, but you can toggle it on/off using these steps:

  1. Open Vega Studio in VS Code or Kiro
  2. Go to Extensions > Vega Studio > Settings
  3. Navigate to Vega > Features: Build Target Architecture Optimization
  4. Check the box to turn on this feature, or uncheck to turn off

:light_bulb: How It Works

Instead of building artifacts for all architectures (armv7, x86_64, aarch64) every time, the feature intelligently determines which architecture your target device uses and builds only what you need. For example, if you’re targeting a Fire TV Stick, it will only build armv7 artifacts, skipping the unnecessary x86_64 and aarch64 builds.

:tada: Try It Today!

If you haven’t already, we encourage you to enable this feature and see the improvements in your development workflow. Your builds could be noticeably faster, and your artifacts significantly smaller, especially for larger and more complex projects.

Have you been using this feature already? Share your experience in the comments below! If you’re trying it for the first time, we’d love to hear about the impact it has on your development process.

Note: The actual impact on build times and artifact sizes may vary depending on your project’s complexity and structure.

Last updated: Mar 6, 2026